DingCaster

DingCaster — Free Download. Professional Live production and streaming
DingCaster is live production and streaming software that acts as a video and audio mixer and switcher. It publishes productions directly to the internet or a cable television network. It supports multi-channel inputs and outputs of SDI, HD-SDI, HDMI, network, NDI, and video call input from messaging software. It is also compatible with virtual sets, multi-view, recording, titles, and overlays.
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Download DingCaster (Official links)
File size: 244 MB
The latest version of DingCaster is: 7.6
Operating system: Windows
Languages: English
Price: $0.00 USD

  • Camera Input. Connection of cameras via SDI, HDSDI, HDMI, USB, and IP interfaces. Supports SD, HD, and 4K resolutions, allowing the integration of video equipment from various technological ranges.
  • Audio Input/Output. Audio connection from microphones, mixers, and other devices. Includes audio visualization and the ability to capture audio output from third-party software to incorporate sound from other applications into the production.
  • Network Streams. Support for network protocols RTMP(S), SRT, RTSP, HTTP(S), HLS, TCP, UDP unicast and multicast. Includes NDI input and output for low-latency video streams on local networks, integrating distributed video sources.
  • Multimedia Files. Playback of popular formats like AVI, MP4, H264, and HEVC. Supports 32-bit videos with Alpha channel and transparent GIF animations for incorporating graphics and overlays with transparency.
  • Office Documents. Visualization of presentations and documents from PPT, WORD, and PDF. PPT presentations retain native videos and animations, replicating the display effect of the original software when installed.
  • Video Conferencing. Multi-channel access to remote video via P2P connection with split-screen display. Compatible with access from mobiles and PCs, achieving latencies from 300 ms for the integration of remote participants.
  • Mobile Access. Screen and camera capture from mobile phones via WIFI/4G/5G. Uses multiple protocols and is suitable for mobile game streaming, application demonstrations, and remote connections as an additional video source.
  • Desktop and Browser. Capture of windows, monitor, or game screen for streaming. Allows web browsing and interaction, and media from web pages can be extracted as independent input sources.
  • Voice and Text. Speech-to-text function, which transforms microphone or video audio into real-time subtitles. Text-to-speech function, which converts written text into audio for automated dubbing or narration.
  • Delayed Rebroadcast. Delayed broadcast function with multi-window monitoring and configurable delay duration. Provides control over the live feed, allowing intervention or censorship of content before it is transmitted to the public.
  • Instant Replay. Slow-motion playback function, with support for replay from multiple cameras. This resource is fundamental in sports event coverage for play analysis and highlights.
  • Virtual Set. Implementation of virtual studios with over 100 available templates. Supports dynamic virtual sets and allows the incorporation of set resources and titles from third-party software to expand scenic possibilities.
  • Trigger Automation. Trigger system to implement automated functions. Supports multiple events and triggers, allowing the creation of automated workflows that respond to specific conditions during production.
  • Teleprompter. Integrated electronic prompting function that supports adjustments to font, speed, and horizontal and vertical mirroring. Facilitates script reading for presenters and announcers during live transmission.
  • Multi-Channel Face Beautification. Application of facial beauty effects on multiple video sources simultaneously. Includes functions like skin smoothing, brightening, face slimming, and eye enlargement.

DingCaster software is developed by DingVideo. The earliest documented versions, such as 1.97, date back to 2019. The program runs on the Windows operating system. Information on the specific programming language used in its development is not publicly available in the sources consulted.


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