LHM

LHM — Free Download. Esports production automation
LHM gg is a comprehensive platform for esports production management that automates broadcast, observation, and HUD management processes for multiple competitive titles. The platform combines desktop applications with cloud storage to offer advanced production tools.
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Download LHM (Official links)
File size: 387 MB
The latest version of LHM is: 6.0.4
Operating system: Windows
Languages: English
Price: $0.00 USD

  • LHM Cloud. Cloud storage system that automatically saves all configurations, player data, teams, tournaments, and HUD customizations. All data remains accessible from any work location through automatic synchronization between devices.
  • HUD and Broadcast Management. Centralized control to manage overlays, players, teams, matches, and tournaments from a single interface. Allows you to configure all the visual elements and competitive data necessary for live productions.
  • Scout AI. Automated observation system with artificial intelligence for CS2 that includes match prediction and cinematic camera path generation. The technology analyzes the game in real-time to automatically capture crucial moments.
  • Ultra HUD. Advanced interface ready to use in CS2, Dota 2, and League of Legends with specialized overlays for pre-match phases, summaries, map veto, drafts, and replays. Includes an integrated editor to dynamically modify colors and sizes.
  • Premium HUD. Collection of visual schemes for CS2, Dota 2, LoL, Valorant, Rocket League, PUBG Mobile, and Apex Legends with multiple color schemes and specialized functions for comparison and statistics summary.
  • LHM Replays. Fully automated replay system for CS2 and Dota 2 that generates highlight compilations without manual intervention, using algorithms for detecting relevant actions.
  • LHM Signals. Mechanism that transforms in-game events into triggers for Bitfocus Companion, allowing automation of external actions based on specific situations during matches.
  • Advertising Signals for Ultra HUD. Implementation of automated advertisements and images that are activated by specific in-game events, integrated directly into the overlay system.
  • LHM Cameras. Solution for player cameras in online events using shared URLs that directly display video feeds in the HUD when players are being spectated during broadcasts.
  • Tournament Management. Complete suite for competition administration including match scheduling, team management, results, and tournament statistics integrated with HUD systems.
  • Analysis and Statistics. Data processing tools that collect and present detailed performance metrics for players and teams, with visualizations integrated into broadcast overlays.
  • Multi-game Configurations. Unified support for seven different titles with independent configuration profiles that maintain specific settings for each game within the same platform.

LHM's development began in 2024 as a specialized project for esports production. The platform was created by developers with experience in competitive event broadcasting. The system uses multiple programming languages including C++ for desktop application components and JavaScript for web elements. The architecture incorporates cloud technologies for data synchronization and artificial intelligence processing. Regular updates maintain compatibility with new game versions and broadcast platform features.


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