Tiled Map Editor is a tool designed for creating custom maps for video games. It supports layers, tilesets, and multiple export formats. The program is used by independent developers and professional studios alike.
- Map editing interface. Lets you design maps using a grid system. Users can place and adjust tiles individually or in groups. The view can be zoomed in or out for greater precision.
- Multiple layer support. Makes it easy to organize map elements on different levels. Each layer can contain tiles, objects, or images. Layers can be hidden or locked to simplify editing.
- Tileset import. Supports loading tile sets in PNG, JPG, or GIF formats. Tilesets can be modified and split according to the needs of the project. Custom properties can be defined for each tile.
- Custom objects. Lets you add non-tile elements, such as characters or interaction points. Each object can have specific properties, such as name, type, or size.
- Export in multiple formats. Maps can be saved in formats such as TMX, JSON, or XML. These files are compatible with game engines such as Unity, Godot, or Phaser.
- Advanced editing tools. Includes options such as automatic fill, region copying, and tile rotation. These functions speed up the process of creating large maps.
- Isometric map support. Offers specialized tools for designing maps with an isometric perspective. Tiles can be aligned correctly for this visual style.
- Python scripting. Lets you automate tasks using scripts written in Python. This is useful for generating repetitive patterns or applying bulk modifications.
- Custom properties. Tiles, layers, and objects can have metadata assigned to them. Game engines can use these properties for additional logic.
- Hexagonal editing mode. Provides tools for creating maps with hexagonal cells. Includes settings for different hexagon configurations.
- Template system. Lets you save object configurations for reuse. Templates speed up the workflow in large projects.
- Real-time preview. Shows how the map will look while you edit. Layers can be viewed separately or together.
Tiled Map Editor was created by Thorbjørn Lindeijer in 2008. The program is written in C++ and uses the Qt framework for its graphical interface. Over the years, it has received contributions from multiple developers on GitHub. The application continues to be updated regularly with new features and bug fixes.
Alternatives to Tiled Map Editor:
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