Armory 3D

Armory 3D — Free Download. Blender Game Development

Armory3D is a 3D game engine that integrates directly into Blender as an add-on, removing the need for external software to create video games. Projects keep Blender's standard workflow for modeling, materials and animation.

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Download Armory 3D (Official links)
File size: 240 MB
The latest version of Armory 3D is: 2026.2
Operating system: Windows
Languages: English
Price: $0.00 USD

  • Adaptable rendering. A rendering system compatible with Blender's material nodes, allowing multiple render configurations for different platforms and hardware. Includes options for creating custom shaders and platform-specific render paths.
  • Visual programming. A logic node system for creating game behaviors through a graphical interface, with the option to create custom nodes for specific functionality.
  • Interface library. Includes Zui for creating user interfaces and Armory2D, a WYSIWYG editor for designing screens and menus.
  • Cross-platform export. Thanks to the Kha framework, projects can be compiled for desktop, mobile devices, web browsers and consoles.
  • Configurable physics engine. Implements Bullet Physics with the option to use Oimo, including rigid body and soft body simulations, ragdoll systems and collision detection.
  • Character navigation. A navigation mesh system for NPC behavior, using Recast as the default engine with the option to implement alternatives.
  • Particle systems. Support for emitter and hair particle systems with GPU instancing to optimize performance in visual effects and environments.
  • Advanced animation. Full compatibility with Blender's animation systems, including rigging, keyframes and shape keys.
  • Interactive audio. Implements spatialized 3D sound with control of acoustic parameters based on position and environment.
  • Custom scripting. Support for programming in Haxe with full access to the engine's APIs for advanced functionality.

The engine was initially developed by Lubos Lenco in 2014 as an integrated solution for Blender. It uses Haxe as its main language and is based on the Kha framework for hardware abstraction. The modular architecture makes it possible to configure different components, such as physics engines and navigation systems, according to project requirements.


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