microStudio is an integrated environment for prototyping and developing video games. It lets you design, program and share projects directly from the browser, with no additional setup required.
- Built-in code editor. microStudio includes a code editor with syntax highlighting and autocompletion. It supports multiple languages such as JavaScript and Python. The editor works in real time with an instant preview of your changes.
- Sprites and graphics system. A built-in pixel art drawing tool with layers, color palettes and frame-by-frame animation. Sprites can be edited and used directly in the project.
- 2D physics engine. Implements collisions, gravity and realistic movement with no need for external libraries. Physical properties are configurable for each game object.
- Map and tileset editor. Lets you create levels using reusable tilesets. Maps support multiple layers and can be exported in standard formats.
- Step-by-step debugger. A feature for analyzing code during execution. It shows variable values, the call stack and breakpoints.
- Cross-platform input API. Handles keyboard, mouse, touch screen and gamepads. Controls are configurable and adapt to different devices.
- Sound system. A basic audio editor for effects and music. Supports WAV and OGG formats with volume, pitch and loop adjustments.
- Cross-platform export. Compiles projects to HTML5, Android APK and executables for Windows and Linux. Maintains compatibility with WebGL.
- Collaborative work. An option for sharing projects and allowing team editing. Changes are synchronized in real time with version history.
- Resource library. Stores and organizes assets in the cloud. Includes reusable templates and code examples.
- Built-in documentation. Reference manuals with practical examples for all API functions. Accessible from the editor without leaving the environment.
- Development console. Shows logs, errors and warnings during execution. Lets you run JavaScript commands in real time.
microStudio was created in 2018 by the independent developers Michel Deriaz and Nicolas Dufresne. The project is written mainly in JavaScript, using web technologies such as WebAssembly for performance. The platform has evolved through regular updates based on feedback from the developer community.
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